
Rendering a Nose
Savannah Tate CuffDescription
As with the other features, Savannah carefully darkens the terminator area on the nose—the line where light transitions into shadow. She then works from the shadow into the light to create a smooth gradation, achieving a realistic effect. She notes that noses can vary significantly. At the nose’s tip, there can be a gap between the alar cartilages. To simplify the nose’s ball shape, think of how light hits a sphere, then model out of the shadow into the light area. She suggests using toned paper to help with value, and emphasizes not outlining the nose, but describing its full shape. For subtle gradations in lighter areas, use a 2H pencil and keep the lines straight to represent the structure. Finally, remember to use a Mahl stick to prevent smudging during the process.